Unit 1, University Physics

Units

Use the SI units, including meters (m) for lengths, kilogram (kg) for masses, and second (s) for time

Significant figures

Usually need 3 to 4 sig figs for correct calculations. Review Significant figures and rounding

Vectors

Vectors have 3 components:

  1. Starting point
  2. Direction
  3. Magnitude (big, small, large?)

Calculating with vectors

Adding vectors graphically

There are 2 methods for adding vectors:

  1. Head-tail
  2. Parallelogram

These methods can be used to determine the direction of the resultant vectors, and the magnitude via physical measuring (you can draw them by scale, and measure the length resultants to determine their magnitude). However, this results in limited accuracy, so another method is developed, components of vectors.

Vectors subtraction

This part will need to be added later.

Components of vectors

Vectors can be represented on a x-y plain, then those vectors will have two components (example with vector A):

  1. x-component, written as:
  1. y-component, written as:
  1. Theta: the angle the vectors make with the x+ axis

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Be careful when finding theta. Theta is always measured from x+ axis, counterclockwise. If other angles are given, always find theta before doing calculations.

Unit vectors

Unit vectors are used to conveniently display vectors components and its magnitude

Scalar product (dot product)

The name is quite explanatory, the result of the product is a number, a magnitude, not a vector. The notation for this product is a dot

There are two ways to calculate scalar product, using magnitudes and theta, or using components of vectors.

Vector (Cross) product

The result of this product is a vector. There are two components to be determined:

  1. Magnitude:
  1. Direction: Use the Right-hand method:
    1. 4 fingers point towards vector A
    2. Curl to vector B
    3. The direction of the thumb is the direction of the resultant vector