We treat motion in 2D and 3D the same as 1D motion. The 2D and 3D vectors can be reduced to one axis and the same formula then be applied.

Straight Motion

Pasted image 20250201133430.png A representation of a 2D motion.

Pasted image 20250201133826.png A 3D representation of a 3D motion.

Displacement: .

Average velocity: Instantaneous velocity:

Average acceleration: Instantaneous acceleration:

An acceleration vector associated with a velocity vector can be separated into 2 components:

  1. : parallel to the velocity vector, increase/decrease the velocity,
  2. : perpendicular to the velocity vector, curve the path. Pasted image 20250201135652.png

Circular Motion

Pasted image 20250201141329.png

Components:

  1. Circular path
  2. Center
  3. Velocity (tangent to path)
  4. Acceleration
  5. Theta angle

For this chapter, we assume that the velocity remains constant. In a circular motion, the acceleration vector is always perpendicular to the velocity vector and point towards the center of the circular path. The two triangles are similar to each other.

As the two triangles are similar,

Other formula: